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14 Commits
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feauture
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6
auth.go
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6
auth.go
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@@ -0,0 +1,6 @@
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package main
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type AuthMessage struct {
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Type string `json:"type"`
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InitData string `json:"initData"`
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}
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5
go.mod
5
go.mod
@@ -2,4 +2,7 @@ module server
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go 1.25.0
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require github.com/gorilla/websocket v1.5.3
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require (
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github.com/gorilla/websocket v1.5.3
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github.com/telegram-mini-apps/init-data-golang v1.5.0
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)
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2
go.sum
2
go.sum
@@ -1,2 +1,4 @@
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github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
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github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/telegram-mini-apps/init-data-golang v1.5.0 h1:rtpsmQ/nihkicPvnrdRXmHHtTnPvG1FmxMRZJwMKPz0=
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github.com/telegram-mini-apps/init-data-golang v1.5.0/go.mod h1:GG4HnRx9ocjD4MjjzOw7gf9Ptm0NvFbDr5xqnfFOYuY=
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206
main.go
206
main.go
@@ -1,191 +1,91 @@
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package main
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import (
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"bytes"
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"encoding/binary"
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"fmt"
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"log"
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"math/rand"
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"net/http"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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const (
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PacketHandshake uint8 = 0
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PacketWorld uint8 = 1
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TickRate = 30
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Speed = 5.0
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SpawnMinX = -5.0
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SpawnMaxX = 5.0
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SpawnMinZ = -5.0
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SpawnMaxZ = 5.0
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SpawnRadius = 1.5
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)
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type Player struct {
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ID uint32
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X float32
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Y float32
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Z float32
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InputX float32
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InputZ float32
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Conn *websocket.Conn
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var upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true },
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}
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var (
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upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true },
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}
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players = make(map[uint32]*Player)
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playersMu sync.Mutex
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nextID uint32 = 1
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)
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func main() {
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rand.Seed(time.Now().UnixNano())
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http.HandleFunc("/ws", handleWS)
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go gameLoop()
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log.Println("Server running on :8080")
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log.Fatal(http.ListenAndServe(":8080", nil))
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}
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func handleWS(w http.ResponseWriter, r *http.Request) {
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func ServeWS(room *Room, w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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return
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}
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playersMu.Lock()
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id := nextID
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nextID++
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var auth AuthMessage
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if err := conn.ReadJSON(&auth); err != nil || auth.Type != "auth" {
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conn.Close()
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return
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}
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x, z := randomSpawnPosition()
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data, err := VerifyTelegramInitData(auth.InitData, "7697757472:AAESD9HfkWwbIZe-HXR7IazUShr69hZTLmE")
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if err != nil {
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conn.Close()
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return
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}
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userID := data.User.ID
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username := data.User.Username
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if username == "" {
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username = data.User.FirstName
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}
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log.Printf("Player %d connected!", userID)
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player := &Player{
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ID: id,
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X: x,
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Y: 0,
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Z: z,
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Conn: conn,
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}
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players[id] = player
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playersMu.Unlock()
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{
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buf := new(bytes.Buffer)
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binary.Write(buf, binary.LittleEndian, PacketHandshake)
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binary.Write(buf, binary.LittleEndian, id)
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conn.WriteMessage(websocket.BinaryMessage, buf.Bytes())
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ID: userID,
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Username: username,
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Conn: conn,
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X: 180,
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Y: 320,
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}
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log.Println("Player connected:", id, "spawn at", x, z)
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room.Players[player.ID] = player
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go readLoop(player)
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player.Conn.WriteJSON(map[string]any{
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"type": "init",
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"payload": map[string]string{
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"id": fmt.Sprintf("%d", player.ID),
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},
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})
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go readLoop(room, player)
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}
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func randomSpawnPosition() (float32, float32) {
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for i := 0; i < 20; i++ {
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x := rand.Float32()*(SpawnMaxX-SpawnMinX) + SpawnMinX
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z := rand.Float32()*(SpawnMaxZ-SpawnMinZ) + SpawnMinZ
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if isSpawnFree(x, z) {
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return x, z
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}
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}
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// fallback
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return 0, 0
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}
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func isSpawnFree(x, z float32) bool {
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for _, p := range players {
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dx := p.X - x
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dz := p.Z - z
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if dx*dx+dz*dz < SpawnRadius*SpawnRadius {
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return false
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}
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}
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return true
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}
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func readLoop(p *Player) {
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func readLoop(room *Room, player *Player) {
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defer func() {
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playersMu.Lock()
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delete(players, p.ID)
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playersMu.Unlock()
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p.Conn.Close()
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log.Println("Player disconnected:", p.ID)
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delete(room.Players, player.ID)
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player.Conn.Close()
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}()
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for {
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_, data, err := p.Conn.ReadMessage()
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var msg InputMessage
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err := player.Conn.ReadJSON(&msg)
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if err != nil {
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return
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}
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if len(data) < 8 {
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continue
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}
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buf := bytes.NewReader(data)
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binary.Read(buf, binary.LittleEndian, &p.InputX)
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binary.Read(buf, binary.LittleEndian, &p.InputZ)
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msg.PlayerID = player.ID
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room.Input <- msg
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}
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}
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func gameLoop() {
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ticker := time.NewTicker(time.Second / TickRate)
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defer ticker.Stop()
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func main() {
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room := NewRoom()
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dt := float32(1.0 / TickRate)
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go room.Run()
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for range ticker.C {
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update(dt)
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broadcast()
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}
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}
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func update(dt float32) {
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playersMu.Lock()
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defer playersMu.Unlock()
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for _, p := range players {
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p.X += p.InputX * Speed * dt
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p.Z += p.InputZ * Speed * dt
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}
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}
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func broadcast() {
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playersMu.Lock()
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defer playersMu.Unlock()
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buf := new(bytes.Buffer)
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binary.Write(buf, binary.LittleEndian, PacketWorld)
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binary.Write(buf, binary.LittleEndian, uint16(len(players)))
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for _, p := range players {
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binary.Write(buf, binary.LittleEndian, p.ID)
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binary.Write(buf, binary.LittleEndian, p.X)
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binary.Write(buf, binary.LittleEndian, p.Y)
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binary.Write(buf, binary.LittleEndian, p.Z)
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}
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data := buf.Bytes()
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for _, p := range players {
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p.Conn.WriteMessage(websocket.BinaryMessage, data)
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}
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http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
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ServeWS(room, w, r)
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})
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log.Println("Server started on :8080")
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log.Fatal(http.ListenAndServe(":8080", nil))
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}
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14
player.go
Normal file
14
player.go
Normal file
@@ -0,0 +1,14 @@
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package main
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import (
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"github.com/gorilla/websocket"
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)
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type Player struct {
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ID int64
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Username string
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Conn *websocket.Conn
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X, Y float64
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DX, DY float64
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}
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12
protocol.go
Normal file
12
protocol.go
Normal file
@@ -0,0 +1,12 @@
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package main
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type InputMessage struct {
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PlayerID int64
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DX float64 `json:"dx"`
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DY float64 `json:"dy"`
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}
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type StateMessage struct {
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Type string `json:"type"`
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Payload any `json:"payload"`
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}
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83
room.go
Normal file
83
room.go
Normal file
@@ -0,0 +1,83 @@
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package main
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import (
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"sync"
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"time"
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)
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type Room struct {
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Players map[int64]*Player
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Input chan InputMessage
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mu sync.Mutex
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}
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func NewRoom() *Room {
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return &Room{
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Players: make(map[int64]*Player),
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Input: make(chan InputMessage, 128),
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}
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}
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func (r *Room) update() {
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// 1️⃣ обрабатываем input
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for {
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select {
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case input := <-r.Input:
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r.mu.Lock()
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p := r.Players[input.PlayerID]
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if p != nil {
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p.DX = input.DX
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p.DY = input.DY
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}
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r.mu.Unlock()
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default:
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goto DONE
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}
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}
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DONE:
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// 2️⃣ двигаем игроков
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r.mu.Lock()
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for _, p := range r.Players {
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p.X += p.DX * 4
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p.Y += p.DY * 4
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}
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r.mu.Unlock()
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}
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func (r *Room) broadcast() {
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r.mu.Lock()
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state := make(map[int64]map[string]any, len(r.Players))
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for id, p := range r.Players {
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state[id] = map[string]any{
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"x": p.X,
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"y": p.Y,
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"name": p.Username,
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}
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}
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r.mu.Unlock()
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msg := StateMessage{
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Type: "state",
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Payload: map[string]any{
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"players": state,
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},
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}
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// отправляем БЕЗ mutex — важно
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for _, p := range r.Players {
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_ = p.Conn.WriteJSON(msg)
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}
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}
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func (r *Room) Run() {
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ticker := time.NewTicker(time.Second / 30)
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defer ticker.Stop()
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for range ticker.C {
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r.update()
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r.broadcast()
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}
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}
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16
telegram.go
Normal file
16
telegram.go
Normal file
@@ -0,0 +1,16 @@
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package main
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import (
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"time"
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initdata "github.com/telegram-mini-apps/init-data-golang"
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)
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func VerifyTelegramInitData(initData, botToken string) (initdata.InitData, error) {
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expIn := 24 * time.Hour
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err := initdata.Validate(initData, botToken, expIn)
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if err != nil {
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return initdata.InitData{}, err
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}
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return initdata.Parse(initData)
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}
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Reference in New Issue
Block a user