Merge pull request 'hub_feauture' (#1) from hub_feauture into main
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Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
2026-01-14 23:11:26 +03:00
12 changed files with 377 additions and 184 deletions

55
controllers/connection.go Normal file
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package controllers
import (
"log"
"server/models"
"github.com/gorilla/websocket"
)
func (h *Hub) readLoop(conn *websocket.Conn) {
handMessage := models.Message{Type: MSG_WELCOME}
_ = conn.WriteMessage(websocket.BinaryMessage, handMessage.Encode())
var player *models.Player
defer func() {
if player != nil {
h.removePlayer(player.ID)
log.Println("Player left:", player.ID)
}
conn.Close()
}()
for {
_, bytes, err := conn.ReadMessage()
if err != nil {
return
}
msg, err := models.Decode(bytes)
if err != nil {
log.Println(err)
continue
}
switch msg.Type {
case MSG_WELCOME:
if player != nil {
continue
}
player = h.handShake(msg.Payload, conn)
log.Println("Player joined:", player.ID)
case MSG_INPUT:
if player == nil {
continue
}
reader := models.NewReader(msg.Payload)
x := reader.ReadF32()
y := reader.ReadF32()
h.updatePosition(x, y, player)
}
}
}

26
controllers/hub.go Normal file
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package controllers
import (
"log"
"net/http"
"server/models"
"sync"
)
type Hub struct {
Players map[uint32]*models.Player
Mu sync.RWMutex
}
func NewHub() *Hub {
return &Hub{
Players: make(map[uint32]*models.Player),
}
}
func (h *Hub) Start() {
go h.updateWorld()
http.HandleFunc("/ws", h.ws)
log.Println("Server listen port 8080")
log.Fatal(http.ListenAndServe(":8080", nil))
}

43
controllers/players.go Normal file
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package controllers
import (
"server/models"
"github.com/gorilla/websocket"
)
func (h *Hub) handShake(msg []byte, conn *websocket.Conn) *models.Player {
reader := models.NewReader(msg)
newID := reader.ReadU32()
name := reader.ReadString()
player := &models.Player{
Entity: models.Entity{
Type: models.EntityPlayer,
ID: newID,
},
Name: name,
Conn: conn,
}
h.Mu.Lock()
h.Players[player.ID] = player
h.Mu.Unlock()
return player
}
func (h *Hub) updatePosition(x, y float32, player *models.Player) {
h.Mu.Lock()
defer h.Mu.Unlock()
player.X = x
player.Y = y
}
func (h *Hub) removePlayer(id uint32) {
h.Mu.Lock()
defer h.Mu.Unlock()
delete(h.Players, id)
}

7
controllers/protocol.go Normal file
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package controllers
const (
MSG_WELCOME = 0
MSG_INPUT = 1
MSG_SNAPSHOT = 2
)

46
controllers/world.go Normal file
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package controllers
import (
"server/models"
"time"
"github.com/gorilla/websocket"
)
func (h *Hub) broadcastSnapshot() {
h.Mu.RLock()
defer h.Mu.RUnlock()
w := models.Writer{}
w.WriteU16(uint16(len(h.Players)))
for _, p := range h.Players {
w.WriteU32(p.ID)
w.WriteU8(uint8(models.EntityPlayer))
w.WriteF32(p.X)
w.WriteF32(p.Y)
w.WriteF32(p.Z)
w.WriteF32(p.Yaw)
}
msg := models.Message{
Type: MSG_SNAPSHOT,
Version: 1,
Payload: w.Bytes(),
}
for _, p := range h.Players {
if p.Conn != nil {
_ = p.Conn.WriteMessage(websocket.BinaryMessage, msg.Encode())
}
}
}
func (h *Hub) updateWorld() {
ticker := time.NewTicker(50 * time.Millisecond)
defer ticker.Stop()
for range ticker.C {
h.broadcastSnapshot()
}
}

22
controllers/ws.go Normal file
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package controllers
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
func (h *Hub) ws(w http.ResponseWriter, r *http.Request) {
upgrader := websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
go h.readLoop(conn)
}

187
main.go
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@@ -1,191 +1,10 @@
package main
import (
"bytes"
"encoding/binary"
"log"
"math/rand"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
)
const (
PacketHandshake uint8 = 0
PacketWorld uint8 = 1
TickRate = 30
Speed = 5.0
SpawnMinX = -5.0
SpawnMaxX = 5.0
SpawnMinZ = -5.0
SpawnMaxZ = 5.0
SpawnRadius = 1.5
)
type Player struct {
ID uint32
X float32
Y float32
Z float32
InputX float32
InputZ float32
Conn *websocket.Conn
}
var (
upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool { return true },
}
players = make(map[uint32]*Player)
playersMu sync.Mutex
nextID uint32 = 1
"server/controllers"
)
func main() {
rand.Seed(time.Now().UnixNano())
http.HandleFunc("/ws", handleWS)
go gameLoop()
log.Println("Server running on :8080")
log.Fatal(http.ListenAndServe(":8080", nil))
}
func handleWS(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return
}
playersMu.Lock()
id := nextID
nextID++
x, z := randomSpawnPosition()
player := &Player{
ID: id,
X: x,
Y: 0,
Z: z,
Conn: conn,
}
players[id] = player
playersMu.Unlock()
{
buf := new(bytes.Buffer)
binary.Write(buf, binary.LittleEndian, PacketHandshake)
binary.Write(buf, binary.LittleEndian, id)
conn.WriteMessage(websocket.BinaryMessage, buf.Bytes())
}
log.Println("Player connected:", id, "spawn at", x, z)
go readLoop(player)
}
func randomSpawnPosition() (float32, float32) {
for i := 0; i < 20; i++ {
x := rand.Float32()*(SpawnMaxX-SpawnMinX) + SpawnMinX
z := rand.Float32()*(SpawnMaxZ-SpawnMinZ) + SpawnMinZ
if isSpawnFree(x, z) {
return x, z
}
}
// fallback
return 0, 0
}
func isSpawnFree(x, z float32) bool {
for _, p := range players {
dx := p.X - x
dz := p.Z - z
if dx*dx+dz*dz < SpawnRadius*SpawnRadius {
return false
}
}
return true
}
func readLoop(p *Player) {
defer func() {
playersMu.Lock()
delete(players, p.ID)
playersMu.Unlock()
p.Conn.Close()
log.Println("Player disconnected:", p.ID)
}()
for {
_, data, err := p.Conn.ReadMessage()
if err != nil {
return
}
if len(data) < 8 {
continue
}
buf := bytes.NewReader(data)
binary.Read(buf, binary.LittleEndian, &p.InputX)
binary.Read(buf, binary.LittleEndian, &p.InputZ)
}
}
func gameLoop() {
ticker := time.NewTicker(time.Second / TickRate)
defer ticker.Stop()
dt := float32(1.0 / TickRate)
for range ticker.C {
update(dt)
broadcast()
}
}
func update(dt float32) {
playersMu.Lock()
defer playersMu.Unlock()
for _, p := range players {
p.X += p.InputX * Speed * dt
p.Z += p.InputZ * Speed * dt
}
}
func broadcast() {
playersMu.Lock()
defer playersMu.Unlock()
buf := new(bytes.Buffer)
binary.Write(buf, binary.LittleEndian, PacketWorld)
binary.Write(buf, binary.LittleEndian, uint16(len(players)))
for _, p := range players {
binary.Write(buf, binary.LittleEndian, p.ID)
binary.Write(buf, binary.LittleEndian, p.X)
binary.Write(buf, binary.LittleEndian, p.Y)
binary.Write(buf, binary.LittleEndian, p.Z)
}
data := buf.Bytes()
for _, p := range players {
p.Conn.WriteMessage(websocket.BinaryMessage, data)
}
hub := controllers.NewHub()
hub.Start()
}

19
models/entity.go Normal file
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package models
type EntityType uint8
const (
EntityPlayer EntityType = 1
EntityNPC EntityType = 2
EntityBullet EntityType = 3
)
type Entity struct {
ID uint32
Type EntityType
X float32
Y float32
Z float32
Yaw float32
}

48
models/message.go Normal file
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package models
import (
"encoding/binary"
"errors"
)
type Message struct {
Type uint16
Version uint16
Payload []byte
}
func (m *Message) Encode() []byte {
payloadLen := len(m.Payload)
if payloadLen > 0xFFFF {
return nil
}
buf := make([]byte, 8+payloadLen)
binary.LittleEndian.PutUint16(buf[0:2], m.Type)
binary.LittleEndian.PutUint16(buf[2:4], m.Version)
binary.LittleEndian.PutUint16(buf[4:6], uint16(payloadLen))
copy(buf[8:], m.Payload)
return buf
}
func Decode(data []byte) (*Message, error) {
if len(data) < 8 {
return nil, errors.New("message too short")
}
payloadLen := binary.LittleEndian.Uint16(data[4:6])
if len(data) != int(8+payloadLen) {
return nil, errors.New("invalid payload length")
}
msg := &Message{
Type: binary.LittleEndian.Uint16(data[0:2]),
Version: binary.LittleEndian.Uint16(data[2:4]),
Payload: make([]byte, payloadLen),
}
copy(msg.Payload, data[8:])
return msg, nil
}

9
models/player.go Normal file
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package models
import "github.com/gorilla/websocket"
type Player struct {
Entity
Name string
Conn *websocket.Conn
}

50
models/reader.go Normal file
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package models
import (
"encoding/binary"
"math"
)
type Reader struct {
buf []byte
off int
}
func NewReader(b []byte) *Reader {
return &Reader{buf: b}
}
func (r *Reader) ReadU8() uint8 {
v := r.buf[r.off]
r.off++
return v
}
func (r *Reader) ReadU16() uint16 {
v := binary.LittleEndian.Uint16(r.buf[r.off:])
r.off += 2
return v
}
func (r *Reader) ReadU32() uint32 {
v := binary.LittleEndian.Uint32(r.buf[r.off:])
r.off += 4
return v
}
func (r *Reader) ReadF32() float32 {
v := math.Float32frombits(binary.LittleEndian.Uint32(r.buf[r.off:]))
r.off += 4
return v
}
func (r *Reader) ReadBool() bool {
return r.ReadU8() == 1
}
func (r *Reader) ReadString() string {
l := r.ReadU16()
s := string(r.buf[r.off : r.off+int(l)])
r.off += int(l)
return s
}

49
models/writer.go Normal file
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package models
import (
"encoding/binary"
"math"
)
type Writer struct {
buf []byte
}
func (w *Writer) Bytes() []byte {
return w.buf
}
func (w *Writer) WriteU8(v uint8) {
w.buf = append(w.buf, v)
}
func (w *Writer) WriteU16(v uint16) {
tmp := make([]byte, 2)
binary.LittleEndian.PutUint16(tmp, v)
w.buf = append(w.buf, tmp...)
}
func (w *Writer) WriteU32(v uint32) {
tmp := make([]byte, 4)
binary.LittleEndian.PutUint32(tmp, v)
w.buf = append(w.buf, tmp...)
}
func (w *Writer) WriteF32(v float32) {
tmp := make([]byte, 4)
binary.LittleEndian.PutUint32(tmp, math.Float32bits(v))
w.buf = append(w.buf, tmp...)
}
func (w *Writer) WriteBool(v bool) {
if v {
w.WriteU8(1)
} else {
w.WriteU8(0)
}
}
func (w *Writer) WriteString(s string) {
w.WriteU16(uint16(len(s)))
w.buf = append(w.buf, []byte(s)...)
}