fix
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@@ -2,12 +2,29 @@ import Phaser from "phaser";
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export class RemotePlayer {
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sprite: Phaser.GameObjects.Rectangle;
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label: Phaser.GameObjects.Text;
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targetX: number;
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targetY: number;
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constructor(scene: Phaser.Scene, x: number, y: number, color: number) {
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constructor(
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scene: Phaser.Scene,
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x: number,
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y: number,
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name: string,
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color: number,
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) {
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this.sprite = scene.add.rectangle(x, y, 32, 32, color);
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this.label = scene.add
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.text(x, y - 26, name, {
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fontSize: "12px",
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color: "#ffffff",
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stroke: "#000000",
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strokeThickness: 3,
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})
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.setOrigin(0.5);
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this.targetX = x;
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this.targetY = y;
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}
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@@ -18,12 +35,17 @@ export class RemotePlayer {
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}
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update() {
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// магия сглаживания
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// интерполяция позиции
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this.sprite.x = Phaser.Math.Linear(this.sprite.x, this.targetX, 0.15);
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this.sprite.y = Phaser.Math.Linear(this.sprite.y, this.targetY, 0.15);
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// ник всегда над игроком
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this.label.x = this.sprite.x;
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this.label.y = this.sprite.y - 26;
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}
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destroy() {
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this.sprite.destroy();
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this.label.destroy();
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}
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}
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