This commit is contained in:
Smile Rex
2026-01-21 18:30:37 +03:00
parent 77fa4cbd03
commit 29f2e0b165
28 changed files with 1515 additions and 1574 deletions

24
.gitignore vendored Normal file
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@@ -0,0 +1,24 @@
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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@@ -7,6 +7,6 @@ RUN go build -o main .
FROM alpine:latest FROM alpine:latest
WORKDIR /app WORKDIR /app
COPY --from=builder /app/main /app/main COPY --from=builder /app/main /app/main
COPY --from=builder /app/templates /app/templates COPY --from=builder /app/dist /app/dist
EXPOSE 8181 EXPOSE 8181
CMD ["/app/main"] CMD ["/app/main"]

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index.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>tma-front</title>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>

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main

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80
main.go
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@@ -1,83 +1,15 @@
package main package main
import ( import (
"fmt" "log"
"net/http" "net/http"
"os"
"path/filepath"
"strings"
"text/template"
) )
func Game(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.NotFound(w, r)
return
}
tmpl, err := template.ParseFiles("templates/D.html")
if err != nil {
http.Error(w, fmt.Sprintf("Error parsing template: %v", err), http.StatusInternalServerError)
return
}
err = tmpl.Execute(w, nil)
if err != nil {
http.Error(w, fmt.Sprintf("Error executing template: %v", err), http.StatusInternalServerError)
return
}
}
func StaticFileHandler(w http.ResponseWriter, r *http.Request) {
path := strings.TrimPrefix(r.URL.Path, "/")
templatesPath := filepath.Join("templates", path)
if fileExists(templatesPath) {
http.ServeFile(w, r, templatesPath)
return
}
http.NotFound(w, r)
}
func fileExists(path string) bool {
info, err := os.Stat(path)
if os.IsNotExist(err) {
return false
}
return !info.IsDir()
}
func main() { func main() {
http.HandleFunc("/", Game) fs := http.FileServer(http.Dir("./dist"))
http.Handle("/", fs)
http.HandleFunc("/D.icon.png", StaticFileHandler) addr := ":8181"
http.HandleFunc("/D.apple-touch-icon.png", StaticFileHandler) log.Println("Server started on", addr)
http.HandleFunc("/D.png", StaticFileHandler) log.Fatal(http.ListenAndServe(addr, nil))
http.HandleFunc("/D.js", StaticFileHandler)
http.HandleFunc("/D.pck", StaticFileHandler)
http.HandleFunc("/D.wasm", StaticFileHandler)
http.HandleFunc("/D.audio.position.worklet.js", StaticFileHandler)
http.HandleFunc("/D.audio.worklet.js", StaticFileHandler)
http.HandleFunc("/templates/", func(w http.ResponseWriter, r *http.Request) {
path := strings.TrimPrefix(r.URL.Path, "/templates/")
templatesPath := filepath.Join("templates", path)
if fileExists(templatesPath) {
http.ServeFile(w, r, templatesPath)
return
}
http.NotFound(w, r)
})
port := ":8181"
fmt.Printf("Starting Go server on http://localhost%s\n", port)
fmt.Printf("Open http://localhost%s in your browser\n", port)
fmt.Printf("Serving files directly from templates directory\n")
if err := http.ListenAndServe(port, nil); err != nil {
fmt.Printf("Server error: %v\n", err)
}
} }

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package-lock.json generated Normal file

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18
package.json Normal file
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{
"name": "tma-front",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"devDependencies": {
"typescript": "~5.9.3",
"vite": "^7.2.4"
},
"dependencies": {
"phaser": "^3.90.0"
}
}

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public/vite.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

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4
src/config/game.ts Normal file
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export const GAME_WIDTH = 360;
export const GAME_HEIGHT = 640;
export const PLAYER_SIZE = 32;
export const TICK_RATE = 30;

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src/counter.ts Normal file
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export function setupCounter(element: HTMLButtonElement) {
let counter = 0
const setCounter = (count: number) => {
counter = count
element.innerHTML = `count is ${counter}`
}
element.addEventListener('click', () => setCounter(counter + 1))
setCounter(0)
}

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src/entities/Player.ts Normal file
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import Phaser from "phaser";
import { TouchInput } from "../input/TouchInput";
export class Player {
sprite: Phaser.GameObjects.Rectangle;
speed = 160; // пикселей в секунду
constructor(scene: Phaser.Scene, x: number, y: number) {
this.sprite = scene.add.rectangle(x, y, 32, 32, 0x00ff00);
}
update(delta: number, input: TouchInput) {
const dt = delta / 1000;
this.sprite.x += input.dx * this.speed * dt;
this.sprite.y += input.dy * this.speed * dt;
this.sprite.x = Phaser.Math.Clamp(this.sprite.x, 16, 360 - 16);
this.sprite.y = Phaser.Math.Clamp(this.sprite.y, 16, 640 - 16);
}
setPosition(x: number, y: number) {
this.sprite.x = x;
this.sprite.y = y;
}
}

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@@ -0,0 +1,29 @@
import Phaser from "phaser";
export class RemotePlayer {
sprite: Phaser.GameObjects.Rectangle;
targetX: number;
targetY: number;
constructor(scene: Phaser.Scene, x: number, y: number, color: number) {
this.sprite = scene.add.rectangle(x, y, 32, 32, color);
this.targetX = x;
this.targetY = y;
}
setTarget(x: number, y: number) {
this.targetX = x;
this.targetY = y;
}
update() {
// магия сглаживания
this.sprite.x = Phaser.Math.Linear(this.sprite.x, this.targetX, 0.15);
this.sprite.y = Phaser.Math.Linear(this.sprite.y, this.targetY, 0.15);
}
destroy() {
this.sprite.destroy();
}
}

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src/input/TouchInput.ts Normal file
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import Phaser from "phaser";
export class TouchInput {
dx = 0;
dy = 0;
constructor(scene: Phaser.Scene) {
let start: Phaser.Math.Vector2 | null = null;
scene.input.on("pointerdown", (pointer: Phaser.Input.Pointer) => {
start = new Phaser.Math.Vector2(pointer.x, pointer.y);
});
scene.input.on("pointermove", (pointer: Phaser.Input.Pointer) => {
if (!start) return;
this.dx = Phaser.Math.Clamp((pointer.x - start.x) / 50, -1, 1);
this.dy = Phaser.Math.Clamp((pointer.y - start.y) / 50, -1, 1);
});
scene.input.on("pointerup", () => {
start = null;
this.dx = 0;
this.dy = 0;
});
}
}

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src/main.ts Normal file
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import Phaser from "phaser";
import { GameScene } from "./scenes/GameScene";
const config: Phaser.Types.Core.GameConfig = {
type: Phaser.AUTO,
width: 360,
height: 640,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
},
backgroundColor: "#1e1e1e",
scene: [GameScene],
};
new Phaser.Game(config);

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src/net/Socket.ts Normal file
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export class GameSocket {
private socket: WebSocket;
playerId: string | null = null;
onState?: (state: any) => void;
constructor(url: string) {
this.socket = new WebSocket(url);
this.socket.onmessage = (e) => {
const msg = JSON.parse(e.data);
if (msg.type === "init") {
this.playerId = msg.payload.id;
}
if (msg.type === "state") {
this.onState?.(msg.payload);
}
};
}
sendInput(dx: number, dy: number) {
if (!this.playerId) return;
this.socket.send(
JSON.stringify({
dx,
dy,
}),
);
}
}

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src/scenes/GameScene.ts Normal file
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import { RemotePlayer } from "../entities/RemotePlayer";
import { TouchInput } from "../input/TouchInput";
import { GameSocket } from "../net/Socket";
export class GameScene extends Phaser.Scene {
players = new Map<string, RemotePlayer>();
socket!: GameSocket;
inputCtrl!: TouchInput;
create() {
this.inputCtrl = new TouchInput(this);
this.socket = new GameSocket("ws://localhost:8080/ws");
this.socket.onState = (state) => {
this.syncPlayers(state.players);
};
}
update() {
this.socket.sendInput(this.inputCtrl.dx, this.inputCtrl.dy);
for (const player of this.players.values()) {
player.update();
}
}
syncPlayers(serverPlayers: Record<string, { x: number; y: number }>) {
for (const id in serverPlayers) {
const data = serverPlayers[id];
let player = this.players.get(id);
if (!player) {
const isMe = id === this.socket.playerId;
const color = isMe ? 0x00ff00 : 0xff4444;
player = new RemotePlayer(this, data.x, data.y, color);
this.players.set(id, player);
}
player.setTarget(data.x, data.y);
}
for (const [id, player] of this.players) {
if (!serverPlayers[id]) {
player.destroy();
this.players.delete(id);
}
}
}
}

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:root {
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
line-height: 1.5;
font-weight: 400;
color-scheme: light dark;
color: rgba(255, 255, 255, 0.87);
background-color: #242424;
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
a {
font-weight: 500;
color: #646cff;
text-decoration: inherit;
}
a:hover {
color: #535bf2;
}
body {
margin: 0;
display: flex;
place-items: center;
min-width: 320px;
min-height: 100vh;
}
h1 {
font-size: 3.2em;
line-height: 1.1;
}
#app {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
}
.logo {
height: 6em;
padding: 1.5em;
will-change: filter;
transition: filter 300ms;
}
.logo:hover {
filter: drop-shadow(0 0 2em #646cffaa);
}
.logo.vanilla:hover {
filter: drop-shadow(0 0 2em #3178c6aa);
}
.card {
padding: 2em;
}
.read-the-docs {
color: #888;
}
button {
border-radius: 8px;
border: 1px solid transparent;
padding: 0.6em 1.2em;
font-size: 1em;
font-weight: 500;
font-family: inherit;
background-color: #1a1a1a;
cursor: pointer;
transition: border-color 0.25s;
}
button:hover {
border-color: #646cff;
}
button:focus,
button:focus-visible {
outline: 4px auto -webkit-focus-ring-color;
}
@media (prefers-color-scheme: light) {
:root {
color: #213547;
background-color: #ffffff;
}
a:hover {
color: #747bff;
}
button {
background-color: #f9f9f9;
}
}

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="32" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path fill="#007ACC" d="M0 128v128h256V0H0z"></path><path fill="#FFF" d="m56.612 128.85l-.081 10.483h33.32v94.68h23.568v-94.68h33.321v-10.28c0-5.69-.122-10.444-.284-10.566c-.122-.162-20.4-.244-44.983-.203l-44.74.122l-.121 10.443Zm149.955-10.742c6.501 1.625 11.459 4.51 16.01 9.224c2.357 2.52 5.851 7.111 6.136 8.208c.08.325-11.053 7.802-17.798 11.988c-.244.162-1.22-.894-2.317-2.52c-3.291-4.795-6.745-6.867-12.028-7.233c-7.76-.528-12.759 3.535-12.718 10.321c0 1.992.284 3.17 1.097 4.795c1.707 3.536 4.876 5.649 14.832 9.956c18.326 7.883 26.168 13.084 31.045 20.48c5.445 8.249 6.664 21.415 2.966 31.208c-4.063 10.646-14.14 17.879-28.323 20.276c-4.388.772-14.79.65-19.504-.203c-10.28-1.828-20.033-6.908-26.047-13.572c-2.357-2.6-6.949-9.387-6.664-9.874c.122-.163 1.178-.813 2.356-1.504c1.138-.65 5.446-3.129 9.509-5.485l7.355-4.267l1.544 2.276c2.154 3.29 6.867 7.801 9.712 9.305c8.167 4.307 19.383 3.698 24.909-1.26c2.357-2.153 3.332-4.388 3.332-7.68c0-2.966-.366-4.266-1.91-6.501c-1.99-2.845-6.054-5.242-17.595-10.24c-13.206-5.69-18.895-9.224-24.096-14.832c-3.007-3.25-5.852-8.452-7.03-12.8c-.975-3.617-1.22-12.678-.447-16.335c2.723-12.76 12.353-21.659 26.25-24.3c4.51-.853 14.994-.528 19.424.569Z"></path></svg>

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@@ -1,66 +0,0 @@
/**************************************************************************/
/* godot.audio.position.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class GodotPositionReportingProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{
name: 'reset',
defaultValue: 0,
minValue: 0,
maxValue: 1,
automationRate: 'k-rate',
},
];
}
constructor(...args) {
super(...args);
this.position = 0;
}
process(inputs, _outputs, parameters) {
if (parameters['reset'][0] > 0) {
this.position = 0;
}
if (inputs.length > 0) {
const input = inputs[0];
if (input.length > 0) {
this.position += input[0].length;
this.port.postMessage({ type: 'position', data: this.position });
}
}
return true;
}
}
registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);

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@@ -1,213 +0,0 @@
/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);

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@@ -1,293 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>D</title>
<style>
html, body, #canvas {
margin: 0;
padding: 0;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
}
#canvas:focus {
outline: none;
}
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #000000;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
#status-splash.show-image--false {
display: none;
}
#status-splash.fullsize--true {
height: 100%;
width: 100%;
object-fit: contain;
}
#status-splash.use-filter--false {
image-rendering: pixelated;
}
#status-progress, #status-notice {
display: none;
}
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="D.icon.png" />
<link rel="apple-touch-icon" href="D.apple-touch-icon.png"/>
<script src="https://telegram.org/js/telegram-web-app.js?59"></script>
<script>
(function () {
function isTelegram() {
return typeof window.Telegram !== "undefined"
&& window.Telegram.WebApp;
}
function getViewportSize() {
const root = document.documentElement;
// ширина ВСЕГДА из CSS layout
const width = root.clientWidth;
let height;
if (isTelegram()) {
const tg = window.Telegram.WebApp;
tg.expand();
height = tg.viewportStableHeight;
} else {
height = root.clientHeight;
}
return { width, height };
}
function resizeCanvas() {
const canvas = document.getElementById("canvas");
if (!canvas) return;
const { width, height } = getViewportSize();
const dpr = window.devicePixelRatio || 1;
// ВАЖНО: internal WebGL resolution
canvas.width = Math.floor(width * dpr);
canvas.height = Math.floor(height * dpr);
// CSS size
canvas.style.width = width + "px";
canvas.style.height = height + "px";
}
// Telegram resize
if (isTelegram()) {
Telegram.WebApp.onEvent("viewportChanged", resizeCanvas);
}
// Browser resize
window.addEventListener("resize", resizeCanvas);
// Initial
resizeCanvas();
})();
</script>
<style>
html, body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
background: black;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="canvas">
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<img id="status-splash" class="show-image--false fullsize--true use-filter--true" src="D.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="D.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"D","experimentalVK":false,"fileSizes":{"D.pck":3161016,"D.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
function displayFailureNotice(err) {
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occurred.');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
let serviceWorkerRegistrationPromise;
try {
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
} catch (err) {
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
}
// There's a chance that installing the service worker would fix the issue
Promise.race([
serviceWorkerRegistrationPromise.then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).then(() => {
// Reload if there was no error.
window.location.reload();
}).catch((err) => {
console.error('Error while registering service worker:', err);
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
}, displayFailureNotice);
}
}());
</script>
</body>
</html>

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tsconfig.json Normal file
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{
"compilerOptions": {
"target": "ES2022",
"useDefineForClassFields": true,
"module": "ESNext",
"lib": ["ES2022", "DOM", "DOM.Iterable"],
"types": ["vite/client"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src"]
}