new tma
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4
src/config/game.ts
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4
src/config/game.ts
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export const GAME_WIDTH = 360;
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export const GAME_HEIGHT = 640;
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export const PLAYER_SIZE = 32;
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export const TICK_RATE = 30;
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9
src/counter.ts
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9
src/counter.ts
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export function setupCounter(element: HTMLButtonElement) {
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let counter = 0
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const setCounter = (count: number) => {
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counter = count
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element.innerHTML = `count is ${counter}`
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}
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element.addEventListener('click', () => setCounter(counter + 1))
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setCounter(0)
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}
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26
src/entities/Player.ts
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26
src/entities/Player.ts
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import Phaser from "phaser";
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import { TouchInput } from "../input/TouchInput";
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export class Player {
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sprite: Phaser.GameObjects.Rectangle;
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speed = 160; // пикселей в секунду
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constructor(scene: Phaser.Scene, x: number, y: number) {
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this.sprite = scene.add.rectangle(x, y, 32, 32, 0x00ff00);
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}
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update(delta: number, input: TouchInput) {
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const dt = delta / 1000;
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this.sprite.x += input.dx * this.speed * dt;
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this.sprite.y += input.dy * this.speed * dt;
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this.sprite.x = Phaser.Math.Clamp(this.sprite.x, 16, 360 - 16);
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this.sprite.y = Phaser.Math.Clamp(this.sprite.y, 16, 640 - 16);
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}
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setPosition(x: number, y: number) {
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this.sprite.x = x;
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this.sprite.y = y;
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}
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}
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29
src/entities/RemotePlayer.ts
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29
src/entities/RemotePlayer.ts
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import Phaser from "phaser";
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export class RemotePlayer {
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sprite: Phaser.GameObjects.Rectangle;
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targetX: number;
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targetY: number;
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constructor(scene: Phaser.Scene, x: number, y: number, color: number) {
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this.sprite = scene.add.rectangle(x, y, 32, 32, color);
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this.targetX = x;
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this.targetY = y;
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}
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setTarget(x: number, y: number) {
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this.targetX = x;
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this.targetY = y;
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}
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update() {
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// магия сглаживания
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this.sprite.x = Phaser.Math.Linear(this.sprite.x, this.targetX, 0.15);
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this.sprite.y = Phaser.Math.Linear(this.sprite.y, this.targetY, 0.15);
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}
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destroy() {
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this.sprite.destroy();
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}
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}
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26
src/input/TouchInput.ts
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26
src/input/TouchInput.ts
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import Phaser from "phaser";
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export class TouchInput {
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dx = 0;
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dy = 0;
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constructor(scene: Phaser.Scene) {
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let start: Phaser.Math.Vector2 | null = null;
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scene.input.on("pointerdown", (pointer: Phaser.Input.Pointer) => {
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start = new Phaser.Math.Vector2(pointer.x, pointer.y);
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});
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scene.input.on("pointermove", (pointer: Phaser.Input.Pointer) => {
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if (!start) return;
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this.dx = Phaser.Math.Clamp((pointer.x - start.x) / 50, -1, 1);
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this.dy = Phaser.Math.Clamp((pointer.y - start.y) / 50, -1, 1);
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});
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scene.input.on("pointerup", () => {
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start = null;
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this.dx = 0;
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this.dy = 0;
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});
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}
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}
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16
src/main.ts
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16
src/main.ts
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import Phaser from "phaser";
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import { GameScene } from "./scenes/GameScene";
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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width: 360,
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height: 640,
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scale: {
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mode: Phaser.Scale.FIT,
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autoCenter: Phaser.Scale.CENTER_BOTH,
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},
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backgroundColor: "#1e1e1e",
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scene: [GameScene],
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};
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new Phaser.Game(config);
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32
src/net/Socket.ts
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32
src/net/Socket.ts
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export class GameSocket {
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private socket: WebSocket;
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playerId: string | null = null;
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onState?: (state: any) => void;
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constructor(url: string) {
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this.socket = new WebSocket(url);
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this.socket.onmessage = (e) => {
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const msg = JSON.parse(e.data);
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if (msg.type === "init") {
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this.playerId = msg.payload.id;
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}
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if (msg.type === "state") {
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this.onState?.(msg.payload);
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}
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};
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}
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sendInput(dx: number, dy: number) {
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if (!this.playerId) return;
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this.socket.send(
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JSON.stringify({
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dx,
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dy,
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}),
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);
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}
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}
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49
src/scenes/GameScene.ts
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49
src/scenes/GameScene.ts
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import { RemotePlayer } from "../entities/RemotePlayer";
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import { TouchInput } from "../input/TouchInput";
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import { GameSocket } from "../net/Socket";
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export class GameScene extends Phaser.Scene {
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players = new Map<string, RemotePlayer>();
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socket!: GameSocket;
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inputCtrl!: TouchInput;
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create() {
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this.inputCtrl = new TouchInput(this);
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this.socket = new GameSocket("ws://localhost:8080/ws");
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this.socket.onState = (state) => {
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this.syncPlayers(state.players);
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};
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}
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update() {
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this.socket.sendInput(this.inputCtrl.dx, this.inputCtrl.dy);
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for (const player of this.players.values()) {
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player.update();
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}
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}
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syncPlayers(serverPlayers: Record<string, { x: number; y: number }>) {
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for (const id in serverPlayers) {
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const data = serverPlayers[id];
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let player = this.players.get(id);
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if (!player) {
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const isMe = id === this.socket.playerId;
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const color = isMe ? 0x00ff00 : 0xff4444;
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player = new RemotePlayer(this, data.x, data.y, color);
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this.players.set(id, player);
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}
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player.setTarget(data.x, data.y);
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}
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for (const [id, player] of this.players) {
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if (!serverPlayers[id]) {
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player.destroy();
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this.players.delete(id);
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}
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}
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}
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}
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96
src/style.css
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96
src/style.css
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:root {
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font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
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line-height: 1.5;
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font-weight: 400;
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color-scheme: light dark;
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color: rgba(255, 255, 255, 0.87);
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background-color: #242424;
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font-synthesis: none;
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text-rendering: optimizeLegibility;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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}
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a {
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font-weight: 500;
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color: #646cff;
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text-decoration: inherit;
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}
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a:hover {
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color: #535bf2;
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}
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body {
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margin: 0;
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display: flex;
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place-items: center;
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min-width: 320px;
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min-height: 100vh;
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}
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h1 {
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font-size: 3.2em;
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line-height: 1.1;
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}
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#app {
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max-width: 1280px;
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margin: 0 auto;
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padding: 2rem;
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text-align: center;
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}
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.logo {
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height: 6em;
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padding: 1.5em;
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will-change: filter;
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transition: filter 300ms;
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}
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.logo:hover {
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filter: drop-shadow(0 0 2em #646cffaa);
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}
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.logo.vanilla:hover {
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filter: drop-shadow(0 0 2em #3178c6aa);
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}
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.card {
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padding: 2em;
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}
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.read-the-docs {
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color: #888;
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}
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button {
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border-radius: 8px;
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border: 1px solid transparent;
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padding: 0.6em 1.2em;
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font-size: 1em;
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font-weight: 500;
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font-family: inherit;
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background-color: #1a1a1a;
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cursor: pointer;
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transition: border-color 0.25s;
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}
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button:hover {
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border-color: #646cff;
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}
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button:focus,
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button:focus-visible {
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outline: 4px auto -webkit-focus-ring-color;
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}
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@media (prefers-color-scheme: light) {
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:root {
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color: #213547;
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background-color: #ffffff;
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}
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a:hover {
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color: #747bff;
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}
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button {
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background-color: #f9f9f9;
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}
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}
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1
src/typescript.svg
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1
src/typescript.svg
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="32" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 256"><path fill="#007ACC" d="M0 128v128h256V0H0z"></path><path fill="#FFF" d="m56.612 128.85l-.081 10.483h33.32v94.68h23.568v-94.68h33.321v-10.28c0-5.69-.122-10.444-.284-10.566c-.122-.162-20.4-.244-44.983-.203l-44.74.122l-.121 10.443Zm149.955-10.742c6.501 1.625 11.459 4.51 16.01 9.224c2.357 2.52 5.851 7.111 6.136 8.208c.08.325-11.053 7.802-17.798 11.988c-.244.162-1.22-.894-2.317-2.52c-3.291-4.795-6.745-6.867-12.028-7.233c-7.76-.528-12.759 3.535-12.718 10.321c0 1.992.284 3.17 1.097 4.795c1.707 3.536 4.876 5.649 14.832 9.956c18.326 7.883 26.168 13.084 31.045 20.48c5.445 8.249 6.664 21.415 2.966 31.208c-4.063 10.646-14.14 17.879-28.323 20.276c-4.388.772-14.79.65-19.504-.203c-10.28-1.828-20.033-6.908-26.047-13.572c-2.357-2.6-6.949-9.387-6.664-9.874c.122-.163 1.178-.813 2.356-1.504c1.138-.65 5.446-3.129 9.509-5.485l7.355-4.267l1.544 2.276c2.154 3.29 6.867 7.801 9.712 9.305c8.167 4.307 19.383 3.698 24.909-1.26c2.357-2.153 3.332-4.388 3.332-7.68c0-2.966-.366-4.266-1.91-6.501c-1.99-2.845-6.054-5.242-17.595-10.24c-13.206-5.69-18.895-9.224-24.096-14.832c-3.007-3.25-5.852-8.452-7.03-12.8c-.975-3.617-1.22-12.678-.447-16.335c2.723-12.76 12.353-21.659 26.25-24.3c4.51-.853 14.994-.528 19.424.569Z"></path></svg>
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|
After Width: | Height: | Size: 1.4 KiB |
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