feauture #3

Merged
serverus merged 2 commits from feauture into main 2026-01-21 19:15:20 +03:00
5 changed files with 59 additions and 24 deletions
Showing only changes of commit 9033264a15 - Show all commits

5
go.mod
View File

@@ -2,7 +2,4 @@ module server
go 1.25.0 go 1.25.0
require ( require github.com/gorilla/websocket v1.5.3
github.com/google/uuid v1.6.0
github.com/gorilla/websocket v1.5.3
)

2
go.sum
View File

@@ -1,4 +1,2 @@
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg= github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE= github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=

47
main.go
View File

@@ -4,7 +4,6 @@ import (
"log" "log"
"net/http" "net/http"
"github.com/google/uuid"
"github.com/gorilla/websocket" "github.com/gorilla/websocket"
) )
@@ -13,22 +12,47 @@ var upgrader = websocket.Upgrader{
} }
func ServeWS(room *Room, w http.ResponseWriter, r *http.Request) { func ServeWS(room *Room, w http.ResponseWriter, r *http.Request) {
conn, _ := upgrader.Upgrade(w, r, nil) conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
id := uuid.New().String() return
player := &Player{
ID: id,
Conn: conn,
X: 180,
Y: 320,
} }
room.Players[id] = player var auth AuthMessage
if err := conn.ReadJSON(&auth); err != nil || auth.Type != "auth" {
conn.Close()
return
}
data, ok := VerifyTelegramInitData(auth.InitData, "7697757472:AAESD9HfkWwbIZe-HXR7IazUShr69hZTLmE")
if !ok {
conn.Close()
return
}
userID := data["user.id"]
username := data["user.username"]
if username == "" {
username = data["user.first_name"]
}
if username == "" {
username = "user_" + userID
}
player := &Player{
ID: userID,
Username: username,
Conn: conn,
X: 180,
Y: 320,
}
room.Players[player.ID] = player
player.Conn.WriteJSON(map[string]any{ player.Conn.WriteJSON(map[string]any{
"type": "init", "type": "init",
"payload": map[string]string{ "payload": map[string]string{
"id": id, "id": player.ID,
}, },
}) })
@@ -41,6 +65,7 @@ func readLoop(room *Room, player *Player) {
err := player.Conn.ReadJSON(&msg) err := player.Conn.ReadJSON(&msg)
if err != nil { if err != nil {
delete(room.Players, player.ID) delete(room.Players, player.ID)
player.Conn.Close()
return return
} }

View File

@@ -5,8 +5,9 @@ import (
) )
type Player struct { type Player struct {
ID string ID string
Conn *websocket.Conn Username string
Conn *websocket.Conn
X, Y float64 X, Y float64
DX, DY float64 DX, DY float64

24
room.go
View File

@@ -1,12 +1,14 @@
package main package main
import ( import (
"sync"
"time" "time"
) )
type Room struct { type Room struct {
Players map[string]*Player Players map[string]*Player
Input chan InputMessage Input chan InputMessage
mu sync.Mutex
} }
func NewRoom() *Room { func NewRoom() *Room {
@@ -17,36 +19,46 @@ func NewRoom() *Room {
} }
func (r *Room) update() { func (r *Room) update() {
// 1⃣ обрабатываем input
for { for {
select { select {
case input := <-r.Input: case input := <-r.Input:
r.mu.Lock()
p := r.Players[input.PlayerID] p := r.Players[input.PlayerID]
if p != nil { if p != nil {
p.DX = input.DX p.DX = input.DX
p.DY = input.DY p.DY = input.DY
} }
r.mu.Unlock()
default: default:
goto DONE goto DONE
} }
} }
DONE: DONE:
// 2⃣ двигаем игроков
r.mu.Lock()
for _, p := range r.Players { for _, p := range r.Players {
p.X += p.DX * 4 p.X += p.DX * 4
p.Y += p.DY * 4 p.Y += p.DY * 4
} }
r.mu.Unlock()
} }
func (r *Room) broadcast() { func (r *Room) broadcast() {
state := map[string]map[string]float64{} r.mu.Lock()
state := make(map[string]map[string]any, len(r.Players))
for id, p := range r.Players { for id, p := range r.Players {
state[id] = map[string]float64{ state[id] = map[string]any{
"x": p.X, "x": p.X,
"y": p.Y, "y": p.Y,
"name": p.Username,
} }
} }
r.mu.Unlock()
msg := StateMessage{ msg := StateMessage{
Type: "state", Type: "state",
Payload: map[string]any{ Payload: map[string]any{
@@ -54,13 +66,15 @@ func (r *Room) broadcast() {
}, },
} }
// отправляем БЕЗ mutex — важно
for _, p := range r.Players { for _, p := range r.Players {
p.Conn.WriteJSON(msg) _ = p.Conn.WriteJSON(msg)
} }
} }
func (r *Room) Run() { func (r *Room) Run() {
ticker := time.NewTicker(time.Second / 30) ticker := time.NewTicker(time.Second / 30)
defer ticker.Stop()
for range ticker.C { for range ticker.C {
r.update() r.update()