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qgo-server/vendor/github.com/quic-go/quic-go/internal/ackhandler/packet.go
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2026-03-10 01:11:41 +03:00

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1.6 KiB
Go

package ackhandler
import (
"sync"
"github.com/quic-go/quic-go/internal/monotime"
"github.com/quic-go/quic-go/internal/protocol"
)
type packetWithPacketNumber struct {
PacketNumber protocol.PacketNumber
*packet
}
// A Packet is a packet
type packet struct {
SendTime monotime.Time
StreamFrames []StreamFrame
Frames []Frame
LargestAcked protocol.PacketNumber // InvalidPacketNumber if the packet doesn't contain an ACK
Length protocol.ByteCount
EncryptionLevel protocol.EncryptionLevel
IsPathMTUProbePacket bool // We don't report the loss of Path MTU probe packets to the congestion controller.
includedInBytesInFlight bool
isPathProbePacket bool
}
func (p *packet) Outstanding() bool {
return !p.IsPathMTUProbePacket && !p.isPathProbePacket && p.IsAckEliciting()
}
func (p *packet) IsAckEliciting() bool {
return len(p.StreamFrames) > 0 || len(p.Frames) > 0
}
var packetPool = sync.Pool{New: func() any { return &packet{} }}
func getPacket() *packet {
p := packetPool.Get().(*packet)
p.StreamFrames = nil
p.Frames = nil
p.LargestAcked = 0
p.Length = 0
p.EncryptionLevel = protocol.EncryptionLevel(0)
p.SendTime = 0
p.IsPathMTUProbePacket = false
p.includedInBytesInFlight = false
p.isPathProbePacket = false
return p
}
// We currently only return Packets back into the pool when they're acknowledged (not when they're lost).
// This simplifies the code, and gives the vast majority of the performance benefit we can gain from using the pool.
func putPacket(p *packet) {
p.Frames = nil
p.StreamFrames = nil
packetPool.Put(p)
}